March patch is live and it brings graphical updates to textures and shaders associated with moons, major market changes, more module tiercide, item migration, and various bug fixes and improvements…

Patch notes

Graphics:

  • Update to the textures and shaders associated with moons. Moons will have higher resolution textures and updated shaders.

Market:

  • Significant changes to the fees for updating market orders have been implemented as described in Broker Relations devblog.
    • Updated all existing "Market Tax" structure ACL settings to a new mandatory minimum of 1%
    • When charging fees for creating/modifying an order in an Upwell structure, half of the fee will go to the structure owner the other half will go to an NPC as an ISK sink
    • When creating/updating a market order, the price will now always be rounded to a tick level with a maximum of 4 significant figures
    • When modifying a market order the fee now includes an extra "Relist Fee" component, which is dependent on the new order price (not just the difference between new and old prices):
    • FORMULA:
    • BR is the character's effective Broker Fee rate at the station/structure (factoring in skills/standing/settings as appropriate)
    • RD is the character's Relist Discount rate (factoring in Advanced Broker Relations skill)
    • Fee to create a new order at price P (this is unchanged):
    • Fee = BR * price
    • Fee to modify an existing order, changing price from P1 to P2:
    • Fee = max(0, BR (P2 - P1)) + (1 - RD) BR * P2
  • The Margin Trading skill has changed its name and function. It is now called "Advanced Broker Relations". This skill will increase the Relist Discount rate, from 50% at level 0 (untrained) to 75% at level 5.
    • The skill rank is unchanged (rank 3). An additional requirement of Broker Relations level 4 has been added. Characters who already have Advanced Broker Relations but do not have this new requirement will still be able to train and use Advanced Broker Relations.
    • The skill no longer allows Want-To-Buy orders to be created with anything less than 100% escrow. Existing <100% escrow orders will remain until they expire/complete, but they cannot be created/extended any more.

Modules:

Performed Capacitor Booster Module Tiericide

Module name changes:

  • Micro Electrochemical Capacitor Booster I renamed to 'Seed' Micro Capacitor Booster I
  • Small Electrochemical Capacitor Booster I renamed to Small F-RX Compact Capacitor Booster
  • Medium Electrochemical Capacitor Booster I renamed to Medium F-RX Compact Capacitor Booster
  • Heavy Electrochemical Capacitor Booster I renamed to Heavy F-RX Compact Capacitor Booster

Module migration:

  • Micro Brief Capacitor Overcharge I converted to 'Seed' Micro Capacitor Booster I
  • Micro Tapered Capacitor Infusion I converted to 'Seed' Micro Capacitor Booster I
  • Micro F-RX Prototype Capacitor Boost converted to 'Seed' Micro Capacitor Booster I
  • Micro Capacitor Booster I converted to 'Seed' Micro Capacitor Booster I
  • Micro Capacitor Booster II converted to 'Seed' Micro Capacitor Booster I
  • Ammatar Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I
  • Dark Blood Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I
  • True Sansha Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I
  • Imperial Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I
  • Small Brief Capacitor Overcharge I converted to Small F-RX Compact Capacitor Booster
  • Small Tapered Capacitor Infusion I converted to Small F-RX Compact Capacitor Booster
  • Small F-RX Prototype Capacitor Boost converted to Small F-RX Compact Capacitor Booster
  • Medium Brief Capacitor Overcharge I converted to Medium F-RX Compact Capacitor Booster
  • Medium Tapered Capacitor Infusion I converted to Medium F-RX Compact Capacitor Booster
  • Medium F-RX Prototype Capacitor Boost converted to Medium F-RX Compact Capacitor Booster
  • Heavy Brief Capacitor Overcharge I converted to Heavy F-RX Compact Capacitor Booster
  • Heavy Tapered Capacitor Infusion I converted to Heavy F-RX Compact Capacitor Booster
  • Heavy F-RX Prototype Capacitor Boost converted to Heavy F-RX Compact Capacitor Booster

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

Every module of one type will be converted into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New attributes for changed modules:

  • 'Seed' Micro Capacitor Booster I - CPU: 8, PG: 3, Capacity: 10(+2), Duration: 12.75(+0.75), Heat Damage: 5.3
  • Small F-RX Compact Capacitor Booster - CPU: 12(-3), PG: 5, Capacity: 12, Duration: 12.75(+0.75), Heat Damage: 5.7(+0.4)
  • Small 'Siesta' Capacitor Booster - CPU: 11(-2), PG: 5, Capacity: 12, Duration: 13.5, Heat Damage: 6
  • Medium F-RX Compact Capacitor Booster - CPU: 20(-5), PG: 135(-15), Capacity: 32, Duration: 12.75(+0.75), Heat Damage: 4.3(+0.3)
  • 'Harness' Medium Capacitor Booster I - CPU: 25, PG: 128(-22), Capacity: 32, Duration: 15, Heat Damage: 5
  • Medium 'Gattotte' Capacitor Booster - CPU: 19(-2), PG: 135, Capacity: 32, Duration: 13.5, Heat Damage: 4.5
  • Heavy Capacitor Booster I - CPU: 40, PG: 1750, Capacity: 128, Duration: 15, Heat Damage: 4(-1)
  • Heavy F-RX Compact Capacitor Booster - CPU: 32(-8), PG: 1575(-175), Capacity: 128, Duration: 12.75(+0.75), Heat Damage: 3.4(+0.2)
  • 'Plough' Heavy Capacitor Booster I - CPU: 40, PG: 1490(-260), Capacity: 128, Duration: 15, Heat Damage: 4
  • Heavy 'Brave' Capacitor Booster - CPU: 30(-4), PG: 1575, Capacity: 128, Duration: 13.5, Heat Damage: 3.6

Meta Level changes:

  • Named Meta 1-4 to Meta 1
  • Storyline Meta 7 to Meta 6
  • Faction Meta 7 to Meta 8
  • Officer Meta 12 to Meta 13
  • Officer Meta 13 to Meta 15
  • Officer Meta 14 to Meta 17

Miscellaneous:

  • Savior Implant Blueprints have been added to Angel Cartel loyalty point stores and loot tables

Missions & NPCs:

  • Added three new Lvl 2 missions.

User Interface:

  • A 'Collapse all' button has been added to the Regional Market window, Asset window, and Bookmark window.

Defect fixes

Gameplay:

  • Fixed issue with the mission "Shipyard Theft" which occasionally didn't drop mission items
  • Fixed issue that could cause the user to be unable to use the radial or right click menu to control structure fighters.

Audio & Graphics:

  • Adjusted the fog intensity in various scenes.
  • Fixed issue that caused sun flares to display incorrectly in certain circumstances while using the Tactical Camera.
  • Fixed an issue with Stargates particle VFX being modified by nearby player ships.
  • Fixed issue that prevented different music tracks from playing in the different tiers and dungeons in abyssal space.
  • Fixed issue that displayed Vitalshift EGO SKIN lines on the Guristas Victory SKIN for the Caiman.

Localization:

  • Removed tiericided modules from variation tabs

PvE:

  • Removed Needlejack Filaments from unintended drops in all Triglavian sites.

Technical:

  • Restricted the in-game log viewer to show only appropriate logs.
  • Fixed a rare issue where the help pointers could cause the game to crash when realigning

Text & Descriptions:

  • Corrected some minor spelling and grammar issues.

Tutorial:

  • Fixed an issue which could cause players to get stuck in the tutorial
  • Minimizing a window now counts towards the completion of any tutorial task that requires a window to be closed

User Interface:

  • Fixed the filtering of shared bookmark folders for the "Admin Access Search", as it was not treating excluded membership correctly
  • Fixed an issue where skill points awarded for signing up via a referral link are described as having been purchased in the NES
  • Fixed an issue that caused the hamburger menu on the Market Orders window to disappear when merged with other windows
  • Fixed an issue where dragging a ship into the fitting screen sometimes does not load fit
  • Fixed an issue that caused the 'Congrats' screen which occasionally did not display when seasonal campaign is over for Alpha accounts
  • Fixed an issue where pointer anchor for Redeem items had disappeared
  • Fixed an issue that caused a momentary appearance and disappearance of an eighth circle in the circles representing turret mount points
  • Fixed an issue that prevented using special characters when using typeExact search
  • Fixed an issue where Indication text is greyed out after cancelling warp
  • Fixed an issue where Timestamp checkbox and Today button can be hidden when resizing Calendar's internal borders
  • Fixed an issue where Phrase/Item "Singularity Radiation Convertor" cannot be pasted into multibuy
  • Fixed an issue where hovering over the Price Per Unit icon inside the Multibuy window will not show tooltip.
  • Fixed an issue where Inventory was missing from pointer window
  • Removed a redundant "Save Location" option for Structures and Deployables in Sell Items windows
  • Fixed an issue where highlighted numbers could not be deleted or replaced in some fields
  • Fixed an issue where setting any number lower than 0 to the Starbase Attack settings would set the value to -10
  • Fixed an issue where it was impossible to save values in the in-game calculator
  • Fixed an issue where the up arrow would not work when navigating through the history of a text or number field
  • Inserting more than 13 characters in character bounty fields no longer fails