Patch 0.502 brings fixes and new content to Warlords
Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes and content.
The full change-list can be found below.
CHANGE LIST
- FIX: Power distribution using hotkeys now works as intended.
- FIX: An issue with listing logs on the Personal Log panel that would jumble up the descriptions if different mission types were in the list.
- FIX: Anomalies created for Freelance jobs now have proper names
- FIX: A problem with the "Filter all" button on the Personal Log panel
- FIX: Using Atlas Defense System no longer crashes the game
- FIX: Deploying SETH equipment no longer crashes the game
- FIX: Attempting to open the Starchart by pressing "M" while you're docked no longer crashes the game
- FIX: An overlapping issue on the Starchart where Credits would "go over" the other listed data
- FIX: F9 no longer changes the player's ship into a Paladin class battleship
- FIX: An error where Concordia would sell ships dirt-cheap
- FIX: Pressing "M" to open the starchart while you're in the Jobs panel no longer "combines" the panels in a weird way
- FIX: Using Orpheus mine no longer crashes the game
- FIX: A text overlap problem in the Records panel
- FIX: A problem with displaying Hull value of the Tzar class ship in the Shipyard panel
- FIX: An issue where the "controls" hint would remain on-screen if you enter the menu while it was open in-game
- FIX: A problem where selecting any active Freelance job would show the description of the Main quest
- FIX: An issue where a forfeited Freelance job was shown as solved in the Personal log panel
- FIX: Several minor glitches in the Game launcher
- FIX: Several problems with mission object markers during the Salvage Freelance job
- FIX: Using Salvage drones on derelicts now yields loot as intended
- FIX: An error in the Power pack activation script that would cause it to malfunction or even crash the game
- FIX: Skills shortcuts now work as intended
- FIX: Equipment quickbar shortcuts now work as intended
- FIX: Using Go To action on a structure will no longer cause the autopilot to smash into it, but stop beside it
- FIX: Using Go To action on a planet will no longer cause the autopilot to commit suicide by smashing into it
- FIX: An issue where you could use "Follow" instead of "Go to" command on Relay satellites and Network hubs
- FIX: Docking while cloaked will not cause problems any longer
- FIX: Cloaking no longer causes weird framerate drops
- FIX: Derelicts are now properly named "Derelict" when targeting them
- FIX: Several calculation bugs in conquest related scripts
- FIX: Player fleets now feature Concord ships
- FIX: "Transfer power to engines" hint is now showing the appropriate message in the prologue
- FIX: Several bugs related to ship spawning parameters in random encounters
- FIX: Several bugs related to ships not being released from memory when necessary
- FIX: Defense platforms (especially those tiny ones) are now easier to target
- FIX: A crash that could occur when adding ships into a fleet (from script)
- FIX: A issue related to PhysX and ships flying in via T-Drive that could cause scripts to get all confused
- FIX: Numerous problems with Freelance jobs
- FIX: A problem with junk pieces in junkyards turning green (literally)
- FIX: A problem with waypoint always getting selected instead of an object "beneath" it. You're now able to select the structure/platform...
- FIX: Steam overlay (SHIFT+TAB) is now fully operational
- FIX: Structures created through scripts and destroyed in-game are no longer saved in the save file
- FIX: Structures created through scripts for the purpose of an Installation attack freelance job now blow up as intended
- FIX: Several errors that could cause the game to crash when destroying ships
- FIX: Several errors that could cause the game to crash when firing heavy weapons
- FIX: Several errors that could cause the game to crash when triggering encounters
- ADDED: Two new station models (Trinity Free States regions)
- ADDED: Four new ships (Trinity Free States fleet)
- ADDED: Conquest related one-liner "shouts" to provide more info
- ADDED: Random encounter related one-liner "shouts"
- ADDED: Freelance jobs now have descriptions while checking them out
- ADDED: Several new hints to the prologue
- UPDATE: Cloak action is now re-enabled on the Context menu and the VFX is in working order
- UPDATE: Changed the type of several commodities
- UPDATE: Concordia now sells commodities
- UPDATE: Concordia now sells equipent
- UPDATE: Concordia now sells enhancements
- UPDATE: Concordia now sells ship systems
- UPDATE: Save names now allow a limited number of characters
- UPDATE: Game launcher -> Support now allows logs to be up to 3MB in size to be sent
- UPDATE: Numerous changes in the text files
- UPDATE: Changed minimum and maximum distance for Freelance job generation (shorter travel time is expected)
- UPDATE: Added several precaution checks/defaults to avoid potential bugs
- UPDATE: All stations and structures in a conquered zone should now belong to the player (temporary measure)
- UPDATE: Improved timing and conditions for several hints in the prologue
- UPDATE: Loading asteroids is a bit faster now
- UPDATE: Installation defense freelance job is temporarily disabled