The constructions efforts from the Stargate Trailblazers event have come to close and new routes are open around New Eden! You can visit these modern marvels and save dozens of jumps on your travels between trade hubs to PvP hot spots.

Continuing the theme of the current Quadrant, Foundation, every empire has built their own gate, each with its own unique benefits.

Caldari – Hykkota to Ahbazon

What was previously a 23-jump route from Jita to Amarr has now been cut down to 12 jumps through a new shortcut. This Stargate offers excellent trading prospects or faster fleet passage for Capsuleers willing to brave the 0.4 Lowsec system of Ahbazon. The new route provides an exciting option for confident pilots looking to shave 33 jumps off the longer Highsec route.

Total units of ore mined by players: 1,462,690,000

New gates online

Amarr – Saminer to F7-ICZ

The long-awaited gate to Stain has now arrived, making the trip there from nearby Amarr much quicker at only 9 jumps through Tash-Murkon. Previously, Capsuleers travelling out to this NPC Nullsec area would have to choose between a 44-jump trek through Aridia and Delve or a 24-jump journey through Catch.

Total units of ore mined by players: 218,910,000

New gates online

Gallente – Kenninck to Eggheron

A new gate in Placid now leads out into the isolated region of Solitude through Eggheron. This connection saves an otherwise 18-jump round trip through Nullsec and connects Solitude with the rest of the Federation.

Total units of ore mined by players: 257,470,000

New gates online

Minmatar – Irgrus to Pakhshi

Finally, a new Minmatar route from Irgrus to Pakhshi is now available, once more connecting Minmatar and CONCORD space. This Yulai highway cuts out 20 jumps between the north of Genesis and the heart of Metropolis.

Total units of ore mined by players: 862,390,000

The pathways forged with these new gate connections will help you and your fleets move more effectively around New Eden for trade, combat, or even just seeing the sights. Go check out the new gates today!

Mobile observatories

The Mobile Observatory deployable is now live, granting pilots a long-awaited weapon for defence against cloaking-based incursions into lowsec and nullsec regions. This new deployable works by periodically pinging system wide, with a chance to decloak cloaked ships which may then be combat scanned and destroyed.

The Mobile Observatory, once deployed in space, will be visible system-wide on the overview similar to a Cyno Beacon and will last for 2 hours. During this time period, it will release a decloaking ping every 10 minutes which has a 40% chance to decloak each cloaked ship in system.

Blueprints to build an Observatory can be purchased from NPC corporations.

How will this affect active cloaking gameplay?

In order to prevent the Mobile Observatory from significantly hindering Black Ops fleets and other forms of actively cloaked gameplay, a new Hardened Cloak buff is being added. This buff will be granted upon initial cloak activation and will last for 15 minutes, providing resistance against Observatory decloaking pings.

This will ensure that the Mobile Observatory has the most impact against inactive or AFK players.

Furthermore, the Mobile Observatory may only be deployed in lowsec and nullsec, allowing wormholers and Pochven residents to continue their covert operations unseen.