Fleet Carriers Update Beta 2 is live and Frontier published a full list of changes made to the new iteration of these huge vessels...

Fleet Carriers updated features

  • Upkeep cost for all additional services has been reduced by 80-90%.
  • The core running costs have been reduced by 50%.
  • The Debt Threshold has been updated in line with the upkeep changes (This means with all services installed, a carrier can go 10 weeks (up from 4) without paying upkeep before being issued a final warning).
  • The total upfront activation costs of some of the more expensive services have been reduced by 35-45%.
  • The time between jumps has been decreased to 15 minutes for jump preparation and 5 minutes to cool-down.
  • Added Universal Cartographics as an optional service on Fleet Carriers.
  • Fleet Carrier owners can now store their ships and modules aboard their Fleet Carrier by default.
  • When decommissioning a carrier you will now receive a full refund.
  • Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.
  • When cancelling the decommissioning of your Fleet Carrier, you will now receive an inbox message to confirm the cancellation.
  • Reduced the amount of Tritium consumed with each jump by around half.
  • Added a better indication of arriving and decommissioned states for Fleet Carriers on the Cockpit Navigation Panel.
  • Fleet Carrier Services menu now displays the name of the owner.
  • The trade screen in Fleet Carrier Management, now reports the number of imported and exported commodity types separately rather than in a total for both.

Fleet Carrier Bug fixes

  • The all time profit now correctly updates on the Fleet Carrier budget screen.
  • Fixed a crash that occurred if you were in an instance with an arriving Fleet Carrier.
  • Fixed a crash that would happen when replotting a cancelled Fleet Carrier jump.
  • Fleet Carriers can now be filtered in the Galaxy Map regardless of whether the player is docked or not.
  • Fixed the way that Fleet Carrier owner names are displayed in the targeting panel.
  • Fixed a bug which would allow players to target destinations for their Fleet Carriers which shouldn't have been allowed (e.g. starports, asteroid belts).
  • Limpets can now be restocked at Fleet Carriers.
  • Fixed an issue which made it look like restocking wasn't working via the quick action on the Docking Menu.
  • The target reticule will now properly indicate when a selected Fleet Carrier is on the other side of a body.
  • Stopped the Fleet Carrier destination icon from displaying on all Fleet Carriers in the System Map.


  • Sub-Surface Mining Deposits can now eject multiple Resource Chunks from one successful hit.


  • Fixed a bug which caused focus to jump to the top of the grid after exiting out of any section within Knowledge Base or Pilots Handbook.


  • Megaship Turret Missions will now indicate system distance on the Mission Board.
  • If the player has an active Delivery mission, then the mission commodity will no longer have the mission required icon next to it on the Commodities Market.


  • CQC matchmaking from in-game will now require the usual delay before exiting the game if you are in danger.


  • Fixed Caustic damage not being removed by overheating your ship.


  • Fixed a bug which caused Landing Gear/Cargo Hatch to visibly clip into the cockpit.

Player Journal

  • Added an event for when a Fleet Carrier is renamed.
  • Fixed a bug where RefuelAll and RepairAll events were written with a null string as the event name.
  • EngineerProgress event is now correctly written when ranking up with an Engineer.
  • Bounty events now include localised ship names.
  • "latlong" flag now set when in a station.
  • Fixed status flags for HUD in analysis and Low Fuel when in SRV.
  • Fixed loadout data written after launching a Ship Launched Fighter.
  • We no longer write a value for ReservePercent to the Journal if total balance is zero or negative.
  • We now include the body name in CarrierJumpRequest.
  • Added Fleet Carrier docking restrictions to market.json file.
  • Added an event for cancelling a Fleet Carrier jump.