EVE Online Ecosystem Outlook
In EVE, much of 2020 was spent in renovation working on the goal of regaining control of the EVE economy which had been spiraling towards major excess of ISK, minerals, and assets. This endeavor has not always been simple or comfortable, so you are to be acknowledged and thanked for your resilience. The stage has been set for a more abundant and sustainable future for EVE. Before that future is discussed, here’s a look at some of the accomplishments this year:
- Big strides were made towards reining in capital proliferation with changes to mineral distribution and the power of capital umbrellas.
- Several sources of RMT ISK supplies were addressed, especially loopholes in Incursions and Faction Warfare missions. Payment fraud prevention methods were also significantly improved.
- Changes made to the capital ecosystem improved diversity, promoted escalation, and increased destruction.
- Several meaningful updates were made to structures; reduced structure spam, reduced the power and prevalence of time zone tanking, and structures became more rewarding to destroy.
- The Encounter Surveillance System and Dynamic Bounty System were launched together to dynamically curb excessive system outputs, support PvP income streams, and increase risk to low-attention ratting.
- Since October 2019, a rapid pace of balance and meta changes has been established and maintained, enabling faster responses to your feedback.
CSM collaboration has been very constructive this year, both with CSMs 14 and 15. Not being able to meet in person and build on relationships with the Council due to COVID-19 is regrettable, but hopefully the world will be in a better place soon and all can return to in-person meetings again. At the beginning of the Scarcity Phase, the strategic decision was made not to involve the CSM before the rest of the community. As fundamental changes were made to the DNA of the universe, preserving the integrity of everyone involved was a priority.
There is a lot of trust for the CSM, but the decision was made not to put them in a position where other players could claim they had forewarning of major economic changes to the game. Interactions with all members of the CSM are highly valued and there is daily communication with them, debating various topics back and forth. Thanks to their work dedication and expertise, a number of plans and changes have become much stronger as a result.
As iteration took place at a much faster pace this year, not everything has been perfect from the moment it went live on Tranquility. This is another area where the CSM has been extremely helpful. When combined with data and feedback that is regularly collected from the entire EVE Online community, it’s been possible to follow up quickly on key changes such as the reverting of the “Aggressive” setting on drone behavior. Other moments saw rapid iteration on the ESS, DBS, and the Activity Defense Multiplier (ADM). Next year will be a continuation of bold changes with quick iterations based on monitoring, data, and feedback.
It is clearly understood and acknowledged that many players are faced with reduced income and some radical changes to what they have become accustomed to in New Eden. To make it abundantly clear, scarcity is not the new reality, this is a temporary phase and it will end.
Into the future
In 2021, further steps will be taken towards the long-term vision, while observing and reacting quickly to player actions. Here are few of the steps planned for 2021, with more detail to follow as live dates approach.
- Improve customization of player-owned space through iHub upgrades, allowing meaningful choices and trade-offs.
- Introduce Reserve Bank keys for the ESS as players start planning heists and/or fortifying their bank defenses as billions of ISK become accessible across all of Nullsec.
- Add more dynamic systems – the DBS has allowed for geographical resource balancing and the plan is to extend and expand on that with dynamic systems for resource distribution and industry. The DBS allows for quick iterations, and there have already been two updates since its release (raising the baseline bounty multipliers in Null and Lowsec).
- Continue to balance risk and reward for income with attention as an additional pillar within the risk/reward framework. EVE has low-attention style gameplay and that is perfectly acceptable. However, care must be taken to ensure that the rewards of that gameplay balance attention and risk, and so, the intention is to revisit high-risk income platforms like Carriers and Marauders, and revisit lower-attention options in more precise ways.
- Address one of the most debated subjects in EVE, AFK cloaky camping, with improved systems to get rid of the frustration of AFK cloaking and its total lack of counterplay without removing the ability for hunters to catch lazy prey, or for spies to be able to scout and monitor systems with strategic value.
- Further define the differences between the five categories of space and foster geographical variety. The semi-lawless frontier of Lowsec has the potential to become much more than it is now as the Empires’ patience with intrusive Capsuleers in Highsec is wearing thin while wormhole resources will see increased demand.
- Establish a sustainable role for Rorquals and Orcas and do a general balance pass on mining ships to ensure that they each have a unique role and they are balanced in terms of wealth generation and survivability.
- Add new personal deployables, both to allow more control of your immediate surroundings, and to unlock brand new meta opportunities.
The prognosis of the EVE ecosystem
Now follows a brief overview of some of the things being used to determine the state of the EVE Ecosystem. The current health of the Ecosystem can be measured across three main categories and each has been assigned a simple grade for health (AAA/A/B/C/D) and a trend (Improving, Stable, Worsening) with various health indices feeding into this grading.
All of this is also subject to what is fed back from the community. Metrics are important, but what players are saying about the game is also important and noted.
The current health of the Ecosystem can be measured across these 3 main categories, and they have each been assigned a simple health state (AAA/A/B/C/D) and a trend (Improving, Stable, Worsening) to each. A handful of Health Indices have also been defined to guide the prioritziaton and focus while listening to the community.
Botting and RMT
No EVE Ecosystem post would be complete without discussion of bots and RMT. Please don't buy ISK from RMTers and don’t let your friends buy ISK from RMTers, either. Botting and RMT negatively affect everyone. Thank you all for reporting bots, the in-game bot reporting tool is being prepared for further improvement.
There is continuing commitment here to rooting out all forms of botting and RMT in EVE, and everything possible will be done to shut down ISK sellers, to make botting harder, and to punish those who repeatedly try to rip off our community. The main focus has been on high-impact botting, but additional focus will be assigned to highly visible botting also. So far this year 42,000 bans have been issued, of which 15%, or around 7200, have been reported by vigilant players. Thank you for your help in improving our algorithms and processes, every report counts!
2020 has been a year of rebuilding. The work this year on the EVE Ecosystem has been focused on long term health and sustainability for EVE, to ensure that player choices matter, loss has meaning, and to ensure that the universe is dynamic and changing. Great steps were made towards such an ecosystem this year and many EVE players have already started reaping the benefits through new income streams and many more will continue do to so.