Elite Dangerous: Odyssey Q&A - Interface and NPCs
A new fresh info batch on Odyssey is out! This comes in a form of Q&A gathered from the official forum posts and answered by Gareth Hughes - a developer working on Elite Dangerous: Odyssey...
Q: Will night vision, or a light be available on the HUD?
You will be able to upgrade suits in many ways, night vision and lights are just two of the upgrades available. More on this in the future. All suits have a torch by default though so you’ll always have some way to see.
Q: Does the player’s radar show players and NPC's before combat? If so, do they change to indicate relationship?
Yes, much like in space the RADAR displays information regarding players around them and their current state.
Q: Can we officially call the 2nd icon in on the display "Tigger mode"?
Yes! Bounces away
Q: Will the HUD be customisable? (I.e. different colours for the visually impaired)
The interface won’t be customisable for Elite Dangerous: Odyssey though we will of course be taking feedback on board regarding accessibility.
Q: Can players turn parts, or all of their HUD off?
No, the HUD whilst on foot, will be as essential to getting around as it is in space.
Q: Can we hide from other player’s radar?
We are still in the process of reviewing how PVP and the HUD will work so we can’t confirm an answer on that just yet.
Q: Will we be able to use NPCs as a team in Combat? Or just other players?
Combat zones will be a mix of both computer AI characters and players on both sides.
Q. Do on foot NPCs spawn per instance or is there some sort of permanence, if so is it timed like space POIs or permanent?
Settlement AI is spawned based on the settlement theme and state. Star system factors will also affect the AI difficulty, so the BGS can also have an effect.
Q. Does oxygen level impact combat ability and does this apply to NPCs as well?
If your suit loses power, its life support will shut down causing the suits emergency air supply to be used. If the emergency air is fully depleted then you will start to asphyxiate, making aiming and locomotion more difficult. Loss of suit power will also stop you from using your assisted jump and your audio will change, lowering awareness of what is happening around you.
This does not affect AI as they will use consumable batteries to recharge their suit when required.
Q. How does energy level impact combat ability, is it just about your shield generator and do NPCs have the same energy constraint too?
Energy levels are critical to combat as this powers your shields. This supply is not infinite so know when and where to activate your shields will be key.
Q. Can NPCs get into NPC vehicles or ships for combat or are those treated separately?
On-foot NPCs do not get into vehicles. They can deploy from dropships.
Q. Do on foot NPCs chase you?
Yes, if given reason NPC’s will pursue you!
Q. Is combat AI scripted for the new settlements or is the AI clever enough to adapt itself to open terrain or other obstacles?
AI will actively investigate areas, report findings, use cover and communicate to call reinforcements.
Q. Any information on the scope of line of sight for the AI?
AI line of sight will be governed the same way the player's is.
Q: Will NPC's engage in combat without player input?
If you are wanted – NPC may engage you without provocation.
Q: Will Oxygen levels affect NPCs?
AI will not be affected by Oxygen levels the same way a player is.
Q: Will NPC's have different states depending on the time of combat (i.e. Will they be asleep if a player attacks at night)?
NPCs won’t have time of day states, so they’ll be ready to fight back no matter what time of day.
Q. Will we see ground combat between NPC factions like we do in Conflict Zones?
Yes, conflict zones will be a mix of AI and players.
Q. Will you consider adding Superpower navy armours for ground combat (i.e. NPCs wearing imperial/federal uniforms/armour, or such armour being available to players)?
It could prove to be a very potent world-building tool.
We are always looking at what customisation option players would like to see in game.
Q: Will there also be some kind of on-foot System Authorities?
Yes – OMNIPOL – they are often kitted out with the best gear, so if they turn up make sure it’s not for you!